Sunday, December 6, 2020

Through the Lens of the Diffusion Theory

The Diffusion Theory, as explained by Professor Everett Rogers, is a means of helping people understand how, why, and at what rate a new idea or technology spreads over time. While researching this theory, there was only one example that struck me in an instant. Which includes the rise of virtual reality.

Virtual reality has been grabbing peoples' attention for years especially when it comes to video games. This is due to the fact that lots of people who play video games love the idea of feeling like they are actually in the game which is just what virtual reality is capable of. However, this does of course come at a cost. While there are many other virtual reality headsets that are purchasable, the price range is expected to start at $399. This doesn't include that some headsets require a working PC in order to be used which also adds to the shopping cart. Because of this, there are large numbers of late adopters or laggards.

Virtual reality is also controversial in a way. In addition, it is arguable that virtual reality causes lack of human connection in the real world. As well as the fact that it can become very addictive. While these are fair arguments, there are also some advantages to virtual reality that many seem to realize. The first being that people can be creative with it in terms of making their own virtual worlds they have always dreamed of. It is also fair to say that in some cases virtual reality can be healthy. In other words, rather than sitting down playing on a controller, you are actually moving around which can lead to physical exercise while using a virtual reality headset. More importantly, virtual reality is commonly used as a simulation for trainees in work environments. With that being said, it is fair to say that there are more positives than negatives. Especially since some of the disadvantages can be avoided. 

For me personally, I do not own a virtual reality headset. This is because it is out of my budget for the time being. Not to mention, I just recently invested in a new PC. However, I do plan on purchasing one in the future once I have saved up enough money. Therefore, making me a late adopter. 

Price ranges:
https://www.theverge.com/2019/5/16/18625238/vr-virtual-reality-headsets-oculus-quest-valve-index-htc-vive-nintendo-labo-vr-2019

Pros and cons:
https://skywell.software/blog/the-pros-and-cons-of-virtual-reality/





No comments:

Post a Comment